(PRWEB) April 13, 2010
Cosmos Interactive Inc, a Vancouver-based new media development company, has just released the long awaited game Babylonian Twins for the iPhone and iPad. The new game is based on the original never released Amiga version that was made in Iraq during the economic sanctions back in the early nineties. Since day one, the game hit the top-paid list in the puzzle category on the App Store and received five star ratings and reviews. The game is available now for download on iTunes
In 1993, Rabah Shihab, an engineering student at the university of Baghdad, and two of his colleagues defied the difficulties of the sanctions and built Babylonian Twins, a game with a unique theme inspired from authentic history books. Their goal was to promote a positive image about Iraq and its history. However, the game was never released due to the sanctions and demise of Commodore. In 2007, videos of Babylonian Twins were published for the first time on YouTube sparking huge positive reaction from the Amiga retro community. Since then http://www.babyloniantwins.com received thousands of hits from over 85 countries.
That success prompted the original team to reunite from Canada, Australia and the US to bring this game to the mass. They worked for 8 months with an extended team and with the financial participation of Telefilm Canada to build one of the fastest, richest and most unique puzzle platformer on the App Store.
Babylonian Twins is about the two princes of Babylon, Nasir and Blasir, and their quest to defeat the evil magic of the great sorcerer of Babylon and bring peace to the city. The game features unique two-character tag-team type play, distinguished historic atmosphere, authentic Mesopotamian art and traditional music by a talented Iraqi artist. It has over a dozen large puzzling levels with 5 different worlds to explore: The Tower of Babylon, The Assyrian Palace, The Hanging Gardens of Babylon, The Procession Street and The Old Dungeon.
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