In the later 90s a whole host of first person shooters began making their way onto home consoles alongside their PC counterparts. As great as this was, there was a real lack of consistency when it came to each game’s control scheme, often leaving gamers struggling to get to grips with the 3D worlds in front of them. While this may have been down to a lack of dual analog sticks on some systems, it has now been addressed for a selection of FPS titles on the Nintendo 64.
Analog Control Modifications Arrive For Nintendo 64 FPSs Turok, Duke Nukem 64, Forsaken & More
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