Author: jrsupermoore If you’ve ever been the author of what you thought to be a brilliant, one-of-a-kind concept only to be told “hey, that’s our idea, copycat!”, you know what it was like for DMA, the geniuses behind Uniracers. It turns out that being accused of idea theft was a double blow, because … Continue reading
Although the Super Nintendo never received the CD add-on it was due to get, the many games that hit the 16-bit system proved that it didn’t need it anyway. That said, many retro gamers often wonder what could have been had compact discs arrived on Nintendo’s system. With a certain flash cartridge in hand, you […]
I know this is a C64 news, but it deserve his support also from Amiga community. Exclusive Last Ninja2 and other classics.. check out his kickstarter project. https://www.kickstarter.com/projects…t-gray-last-ni
Several decades ago when the home computer dominated the playground, two gaming publications rose up to further fuel the ZX Spectrum and Commodore 64 war. Zzap!64 and Crash magazine became iconic names for their illustrious time on the newsagent’s shelves – something which may happen once more.
Friends and family of Dark Seed may wish to look away now. I had never played the game before this review, but had heard it was an unsettling piece of Clive Barker-ian psychological horror. Actually playing it, it feels like someone’s attempt at making their own low-rate version of the Cthulhu mythos. Put simply, this is […]
Earlier this week, we brought everyone the news about a new company called “HD Retrovision”, that are currently in the process of creating brand new composite cables for the Super Nintendo and Sega Genesis 16-bit consoles. These connection cables will […] ↓ Read the rest of this entry…