When Quake entered the gaming scene, PC gamers dropped their jaws in amazement. It combined brand new 3D-graphics with the simple shooting mechanics of Doom, albeit with better scripted events. Topping it off was a combination of science-fiction and medieval themes, as well as a skin-crawling soundtrack by Trent Reznor of Nine Inch Nails. Just […]
SEGAbits & Sonic Retro present Boom Talkalaka #3: TV and Comics and Crossovers, oh my!
SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys. […]
Who Needs Banjo-Kazooie?
Developer Playtonic must be feeling pretty pleased with itself. Its spiritual successor to Banjo-Kazooie, Yooka-Laylee, recently launched on Kickstarter and has smashed records left, right and centre. Playtonic consists of a group of ex-Rare staff, including Chris Sutherland and Steve Mayles, two of the creators of Banjo-Kazooie, and its first game has already become the […]
RetroActive’s ‘Ultra HDMI’ Adapter For Nintendo 64 Coming Soon
With so many displays today relying on the HDMI standard, classic consoles are slowly being forgotten by television manufacturers. While there are solutions available in the upscalers and converters out there, the simplicity of being able to plug and play is anything but present. This is where the Ultra HDMI steps in: a brand new […]
Show us your collection: #31 Gary Ptaszek
Number 31 in our amazing collections series and this time it’s Retro Collective Europe member Gary Ptaszek’s turn to show off his awesome collection. Gary is also proof that gaming can be good for your health. Check out his Q and A to find out how… The Collection Click on images to enlarge Q and […]
Wolfenstein – Spear of Destiny
This post is written by Jake Parr. Gunning down the Jerries in Wolfenstein 3D may not have marked the beginning of the first- person shooter genre, but it certainly shaped its future. Back in 1992, running and gunning through labyrinths with a framerate so smooth was a mindblowing concept. A handful of months after id Software released […]