Let’s face it… plugging in classic consoles to modern televisions is a real disappointment. From blurry visuals to syncing issues, just about everything that could go wrong usually does. Various solutions, however, have been popping up as of recent such as the Nintendo NES and Nintendo 64 HDMI out modifications, something which also seems to […]
Krikzz Releases More Powerful Nintendo 64 Flash Cartridge: Everdrive V3
Hopefully by now the retro gaming community will mostly be equipped with Krikzz’s range of Everdrive flash cartridges. These stunning devices which allow you to load any game cartridge into memory via an SD card have become integral parts of our gaming lives – so much so we’ll always welcome a boost of power to […]
Lemmings: The Ports – Brand New Book Set To Celebrate 25 Years Of DMA Design’s Puzzler
For many years now, one corner of the internet has quietly been documenting everything you’d ever need to know about the timeless puzzler Lemmings. From obvious releases such as the Commodore Amiga classic, all the way to obscure ports such as the PC-98 version, and unofficial offerings, Lemmings Ports has been the definitive source for […]
Numan Athletics
When I was but a wee nipper, I remember seeing a fascinating game on Gamesmaster – it had people shoving trains around and everything. Ace! But of course, being a small child, I didn’t make sure to remember the name of the game and had to go hunting for it years later when TV’s Famous […]
The Romans Invade How It Works Illustrated Volume 3
Our latest issue of How It Works Illustrated is completely dedicated to Roman history. The Roman empire had a massive impact on the world and our latest issue explores every aspect of their culture, from the fights in the collisseums, to making Roman foods and the rule of Julias Caesar. Our beautifully illustrated tome reveals […]
The Starpath (Arcadia) Supercharger for Atari 2600 – a retrospective
Atari 2600 Limitations Every console manufacturer at every generation has had a decision to make on how much memory (RAM) could be put in the console with an eye on production costs. The VCS designers back in the 1970s were severely constrained RAM-wise and could afford to add just 128 bytes of RAM to the […]