The best order to battle all the Mortal Shell 2 bosses
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The best order to battle all the Mortal Shell 2 bosses

After defeating the Tar Golem in the prolgue, there are ten major Mortal Shell 2 bosses, with a bunch of other mini-bosses, dungeon bosses, and arenas along the way. One of the most complicated things about this Soulslike game is its map, and sometimes it’s hard to know which way you should go and which areas you should visit first, so I’ll tell you the best order to defeat the Mortal Shell 2 bosses and where you’ll find them.

All Mortal Shell 2 bosses in order

Six markers on the in-game map indicating the Mortal Shell 2 bosses in order.

(Image credit: Cold Symmetry)

These are all the Mortal Shell 2 bosses in order and their locations:

  1. Magdalena, the Lady of the Woods – Glutted Mire
  2. The Lost Child – Sanguine Caverns
  3. The Nameless Captive – Prisoner’s Domain
  4. Droeg, The Conqueror – Conquered Temple
  5. Hexapod – Withered Shoals
  6. Sir Isaac, the Scholar-Prince – Faded Citadel
  7. The Monolith – The Unfound Path
  8. The Malborn Offspring – The Unfound Path
  9. Orrem, The Discarded Golem – The Unfound Path
  10. Zmey, The Unbidden – The Unfound Path

The first six bosses are found inside Corrupted Gates, which open as you you collect more Ovum from cleansing Beacons. You can do them in any order, but the difficulty increase between them and the areas in which you’ll find them means you should complete them in the order above.

The final four bosses are all found in the Unfound Path late-game area, which can only be accessed once you have returned 168 Ova to The Marrow Keep. At this point, you’ll be able to access The Unfound Path directly from The Marrow Keep.

You won’t want to tackle some of these bosses until you’ve found your favorite of the Mortal Shell 2 Shells and leveled up it and your Harbinger using Glimpses and Gloom.

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