Reviews 9

Shining Force II review — still the king of tactical RPGs?

Score: 9/10

There’s a moment about ten hours into Shining Force II where the game stops feeling like a game and starts feeling like a campaign. Your ragtag party has grown into an army. Characters you recruited as jokes have become linchpins. And the battle you’re staring at — a sprawling, multi-front siege with enemies pouring from two directions — makes you realize this 1993 Genesis cartridge is doing things modern tactics games still fumble.

The question isn’t whether Shining Force II holds up. It’s whether anything has actually surpassed it.

What it gets right

The formula is deceptively simple: explore towns and dungeons in a top-down adventure mode, then shift to grid-based tactical battles when trouble starts. But the execution is where the magic lives. Battles are big — not in the modern sense of 40-unit slogs, but in scope. Terrain matters. Chokepoints matter. That one healer you forgot to protect absolutely matters.

The promotion system remains the genre’s best risk-reward mechanic. At level 20, each character can promote to an advanced class — but you can also wait until level 30 for better stat gains, gambling that you can survive the harder mid-game with unpromoted units. It’s a decision with real teeth, and the game never makes it for you.

And the roster! A birdman, a wolfman, a robot, a kraken, a phoenix, and a ninja rat. Modern tactics games give you twelve flavors of human with slightly different hair. Shining Force II gives you a kraken.

What shows its age

Let’s be honest about the rough edges. The AI is from 1993 — enemies occasionally make baffling decisions, and the pathfinding can turn a simple move into a scenic tour. The translation, courtesy of the era, has its charmingly clunky moments. And the difficulty curve has a few spikes that will send unprepared players back to grind, particularly in the mid-game stretch.

The adventure-mode exploration, while atmospheric, can also feel aimless by modern standards. There’s no quest log, no objective marker — just townsfolk hints and your own memory. Some players will find that liberating. Others will find it means wandering in circles.

The verdict

What keeps Shining Force II on the throne isn’t nostalgia — it’s generosity. The game trusts you. It gives you a huge cast, real choices about how to build them, battles with genuine tactical depth, and a world that rewards curiosity. The story is classic good-versus-evil, but it’s told with warmth and just enough weirdness (that ninja rat) to stay memorable.

Fire Emblem refined the formula. Final Fantasy Tactics deepened it. But for pure, joyful tactical adventuring — the feeling of leading your force, built your way, against impossible odds — Shining Force II is still the king. Play it on original hardware, on a compilation, or however you can. Just play it.

9/10 — The tactical RPG against which all others are measured, and most are found wanting.

Join the discussion

Your email address will not be published. Required fields are marked *