After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: “We’re not going to continually have a graph go up”
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After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: “We’re not going to continually have a graph go up”

Interview | Aggro Crab’s next game Crashout Crew doesn’t need to be a Peak-sized hit

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