“There’s level design, and then there’s Hitman level design”: IO Interactive leads reflect on 25 years with Agent 47, the “ramifications” of the World of Assassination, and “actually realizing we were about to do this”
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“There’s level design, and then there’s Hitman level design”: IO Interactive leads reflect on 25 years with Agent 47, the “ramifications” of the World of Assassination, and “actually realizing we were about to do this”

IO Interactive’s Christian Elverdam and Matthias Engstrøm talk 25 years of Hitman, level design, and crafting a World of Assassination

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