Zelda was Nintendo’s answer to “traditional RPGs,” Shigeru Miyamoto says: “We wanted the player to interact with the game world using the controller, and conquer dungeons”
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Zelda was Nintendo’s answer to “traditional RPGs,” Shigeru Miyamoto says: “We wanted the player to interact with the game world using the controller, and conquer dungeons”

“We were eager to take advantage of the Disk System’s features”