News Portal 2 devs went through “nasty crunch” to get Valve’s all-time classic out the door, partly because they kept “adding stuff” despite deadlines: “My wife was getting really tired” April 9, 2026 · by admin · No comments The GLaDOS effect Please leave this field emptyOne email a week: the best new articles, hidden gems, and zero spam. Insert coin to continue. Check your inbox or spam folder to confirm your subscription.