Saros’ world-altering eclipse “has both a gameplay and narrative purpose” its game designer tells me, and it’s already pulling me back into this roguelike
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Saros’ world-altering eclipse “has both a gameplay and narrative purpose” its game designer tells me, and it’s already pulling me back into this roguelike

Big Preview | Saros lead game designer Abebe Tinari and narrative designer Khalil Osaimi tell me the secrets of this roguelike’s mysterious eclipse

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