16 Bit World

Your Retro Game Source Outlet
  • Email
  • Facebook
  • Google+
  • Instagram
  • Pinterest
  • Twitter
  • RSS
  • Home
  • retro news
  • Dos Games
  • Genesis
  • Emulation
    • Amiga
    • Playstation
    • Android
    • Dreamcast
    • Sega
    • Wii
  • Sega CD
Search the site...
  • Home
  • retro news
  • Worms Galactic Tactics is such a good strategy roguelike that I can’t believe it didn’t already exist

Worms Galactic Tactics is such a good strategy roguelike that I can’t believe it didn’t already exist

September 3, 2026 / admin / retro news

A peculiar trend of Gamescom week was a flurry of licensed tactics games; Star Wars Zero Company‘s launch was accompanied by the reveal of both Rainbow Six Tactics and Worms Galactic Tactics. While I’m reliably informed that the former is an excellent addition to the Rainbow Six franchise, I’m here to reliably inform you that the latter is such an obvious use of the Worms identity that it feels like it should have existed for years.

In decades of being a turn-based strategy series that’s experimented with all kinds of different gameplay formulae and camera angles, Worms has somehow avoided the isometric, grid-based perspective that dominates the tactics genre. Unsurprisingly, a series that already had the vast majority of important constituent parts in place doesn’t exactly struggle with the addition of those remaining ideas that fully transform it into this new genre. But, this isn’t a cheap twist on the established formula – it’s a smartly thought-out adaptation that’s made to fit perfectly with what Worms has already been for years.

Worm-like

Worm Grunch aims a grapple at Drop in Worms: Galactic Tactics on a birthday cake battlefield within a watery arena

(Image credit: Team17)
Key info

Developer: Absolutely Games
Publisher: Tweam17
Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2
Release date: TBC

Galactic Tactics pits your worms squad against increasingly difficult teams of enemy worms. Abducted and forced to fight in a gauntlet of gladiatorial games on an alien planet, your worms must battle it out in randomized arenas, at first using their basic weaponry – a bazooka, a ray gun, and a fire punch melee attack – to dispatch a lowly pair of enemies.

Win that first battle, and you earn cash which can be used on weapon upgrades to help you in subsequent fights. Lose too much health, however, and you’ll need to waste resources in the Medbay to ensure you’re not immediately dispatched by the opening exchanges of the next round. Lose every worm, and your run at the top prize is over, and you start again from the first round of the competition.

Beyond that first round, my fights are strictly 3v3 affairs, but Galactic Tactics tips the scales towards your opponent over time by granting ever more powerful types of enemy worms. In one round, the ‘Boffin’ worm begins with a shield that absorbs the first shot they take. In another, the Sargeant’s armor means he takes less damage, and then deals more when he dips below half health. It’s a clever way of increasing challenge without it feeling like a cheap buffing-up of enemy’s health bars or damage numbers.

The break room's workshop in Worms: Galactic Tactics displays each worm's weapon stats and their overall health

(Image credit: Team17)

As the odds turn against me, I have my own tools to level the playing field. Coins earned from killing enemies quickly and picking up supply crates in round mean that I can buff my weaponry – even after having to pay to resurrect my unfortunate melee fighter twice. These upgrades can seem minor in isolation, some of them not even affecting weapon damage, but accrue enough, and build paths begin to emerge. Clearly, the depth of a true roguelike deckbuilder isn’t what Galactic Tactics is going for, but I’m keen to see what happens when multiple upgrades begin to stack up as runs go on.

Terrain is also an important tool. Galactic Tactics relies on a tile-based grid, but using elevation effectively can be the difference between worm-life and worm-death. As in the older games, you can hide behind tiles to block enemy shots, but a smartly-aimed projectile can still deal damage. Worms flung into the gradually-rising water around the arena by nearby explosions will die instantly, meaning holding the high ground is crucial.

But, sometimes it’s worth stepping off the safety of a high tower to seek out medkits or item crates, which offer powerful single-use weapons or gadgets that persist between rounds. In traditional Worms, those could often turn the tide of a battle, but in Galactic Tactics’ tight arenas they’re deadly, blowing huge chunks out of the map and leaving gaping holes down to the water.

An industrial battlefield in Worms: Galactic Tactics is surrounded by green acid instead of water as Pinky aims a Molotov Cocktail at Sgt Cassady

(Image credit: Team17)

I do find myself wishing that some of the displacement effects were more powerful – I missed the feeling of smacking an enemy worm miles off-screen with a baseball bat or a well-placed banana bomb – but a Holy Hand Grenade remains satisfying no matter how many worms get dispatched in the explosion.

Worms Galactic Tactics is an obvious addition to an enduring series. It won’t be the most complex or punishing strategy game – a generous undo system means you’re unlikely to inadvertently stumble into disaster, and dead worms can be resurrected at minimal cost for next round – but it’s a clever twist that understands both parts of its core formula well, and one I’m keen to explore the depth of in a full run.

Worm your way to more tactical fun with our best strategy games recommendations!

2019

Comments are closed.

Recent Posts

  • MTG head designer Mark Rosewater shuts down possibility of MTG Harry Potter set, saying it’s “very unlikely”

    September 3, 2026
  • The Flash movie was supposed to feature a Bruce Wayne who never became Batman, and it actually makes a lot more sense

    September 3, 2026
  • Worms Galactic Tactics is such a good strategy roguelike that I can’t believe it didn’t already exist

    September 3, 2026
  • How to get into the Oni Refuge in Way of the Sword

    September 3, 2026
  1. Tom on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredMay 19, 2025

    I have recently acquired one of these units, found in an outhouse and seemingly nearly unused. This is still in…

  2. Ian on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredNovember 8, 2023

    Only 600 of these were ever made. I have #1 & #600 as I did the hardware design for BT,…

  3. John on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredOctober 26, 2023

    Could you please contact me as due to the rarity if genuine your looking at a 5 figure sum.

  4. John on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredJuly 17, 2023

    Could you upload a picture at all as not much is known about them. Is it numbers on back

  5. Robert on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredMarch 20, 2023

    I have one of these

Recent Posts

  • MTG head designer Mark Rosewater shuts down possibility of MTG Harry Potter set, saying it’s “very unlikely”

    September 3, 2026
  • The Flash movie was supposed to feature a Bruce Wayne who never became Batman, and it actually makes a lot more sense

    September 3, 2026
  • Worms Galactic Tactics is such a good strategy roguelike that I can’t believe it didn’t already exist

    September 3, 2026
  • How to get into the Oni Refuge in Way of the Sword

    September 3, 2026

2014 2016 2019 Adventure Amiga Analysis Android Atom Available Awards Book Derby Dreams emulation Fight Football Forecast Game Games Gaming Genesis Girls Global Industry Launches Market Mobile Nintendo Online Partner Personal Playstation Releases Report Retro Sega Series Service Skater Sonic Sponsor Startup Their Touchstone World

@2013 16Bit World