Capcom’s long-running Monster Hunter series has seen many changes in recent years that have evolved the franchise in intriguing ways. While 2025’s Monster Hunter Wilds was an ambitious swing, bringing a more seamless, systemic open world to explore, it also led to missteps that didn’t make for a smooth launch of the franchise’s next phase.
Nearly 2 years after release, developer Capcom has been steadily refining its flagship entry with new events and improvements that realign the core challenge of a Monster Hunter game. With the upcoming Monster Hunter Wilds: Ascendance expansion on the way, the studio aims to upgrade and raise the stakes of its beast-slaying adventure even further with a new super-charged campaign and even spicier battles to dive into. I got some early hands-on time with Ascendance during the week of Tokyo Game Show 2026, exploring the new Skybound Eyrie zone and facing off against new and returning monsters that will shake up tactics and push hunters to adapt.
Back to the Hunt
Developer: In-house
Publisher: Capcom
Platform(s): PC, PS5, Xbox Series X
Release date: 2027
Monster Hunter Wilds: Ascendance jumps ahead several years after the defeat of elder dragon Gogmazios in Wilds’ main story. The Hunter’s Guild faces a new threat with the return of the elder dragon Lao-Shan Lung, who destroys the guild’s stronghold. Years later, the guild is more experienced and better prepared to take down the massive monster, they venture to a new region in the forbidden lands known as the Skybound Eyrie. Faced with new monsters to slay and the return of the tar-based affliction spreading through the Windward Plains and its ecosystem, the Hunter’s Guild aims to defeat Lao-Shan Lung and stop the corruption’s spread.
This first major expansion for Monster Hunter Wilds is very much in the vein of other big updates from previous games – like Monster Hunter World: Iceborne – focusing on adding more locations, gear, and monsters to fight. However, Ascendance and its added scope aim to refresh Wilds by pushing a realignment toward more intense, high-stakes action. For starters, the new Skybound Eyrie location is by far the most vertical zone in the game, even by Wilds’ standards. It also boasts the most visually impressive and varied level design that the series has seen yet. I’m immediately taken in by the aerial islands, which remind me of the Avatar films. It’s a really exciting change of scenery from the Windward Plains.
But, Ascendance really focuses on updating the core combat. As a post-main story campaign, it’s geared toward experienced players, spicing up battles and noticeably increasing battle intensity. I get to play two hunts during my hands-on, with the first focused on defeating the Alpha Araketa, which leads a smaller group of minions that it can coordinate with. This is a great sampling of the upgrades coming to Ascendance. Not only is the new location an interesting battlefield to learn, with Skybound Eyrie’s more vertical locations lead to serious pitfalls during fast-paced action – I fell off the map in a couple of instances – but it also showcases how much of an upgrade monster behavior and tactics have gotten.
The Alpha Araketa hunt is incredibly dynamic, requiring a lot of coordination with my team. As both a ground and aerial monster, the Araketa and its minions can attack in unison, group-rushing hunters on the ground and launching into the air to deliver synchronized dive-bombs against the squad. It’s impressive to see in action, but it’s also quite intense to be on their receiving end. Like other Monster Hunter games, it’s all about the chase in these battles, and navigating the dangerous terrain of the Skybound Eyrie adds so much tension. My squad takes two attempts to fell the Alpha Araketa, and during that time we learn its varied attack styles and rhythm – such as one particular combo attack that uses its wings, which have natural gases in them that can create a jet-powered-like impact. It’s already one of my favorite new monsters to fight in Monster Hunter Wilds.
Fortunately, Ascendance adds a new edge for hunters to employ in a fight. One of the biggest new additions for the expansion – which will likely inspire some debate among fans – is the Boost Bracer system. Unlocked once you enter the new story, it lets you activate a powered-up state that unleashes a new super attack for each weapon and grants temporary access to powered-up combos during your boosted phase. As you attack foes, you build up a meter with three maximum charges. When you have a charge ready, you can dish out a super attack that’s either a combo or a heavy one-hit strike.
I personally find the Boost Bracer to be a really fun and satisfying combat skill to unleash on enemies. My favorite moments come when my squad is unleashing anime-style super moves on a staggered foe, and seeing the chaos of the fight jump up several degrees gives us the shot in the arm we need to keep pushing forward. That said, I imagine this skill might spark debate among long-time fans of the series, especially regarding the perception that Monster Hunter Wilds was already overly generous in its balancing. However, the Boost Bracer takes time to build up, and you can easily waste it if you aren’t careful. It’s painful enough to miss a standard charged strike, but I actually face-palmed when I whiffed a super attack. Very much like the items in your inventory and the time you have, the Boost Bracer skills are a resource as well, and one that has to be used at the right time.
The other hunt available in my demo is against the elder dragon Teostra – a returning super boss from earlier games that’s now powered up in Ascendance. Unfortunately, this hunt doesn’t go well at all with my squad. Along with dealing with Teostra’s powerful flame attacks and heavy strikes, the battle zone also has quicksand, which makes traversal a serious challenge. I sense a rematch in my future.
So far, Monster Hunter Wilds: Ascendance makes a strong case for revisiting Wilds. That’s not to say Wilds wasn’t a worthwhile Monster Hunter game on its own, but this expansion brings a much-needed refresh with a more interesting, better-developed top-level endgame that adds a new skill ceiling for combat. It’s been really exciting to get reacquainted with the game, explore its new locations, and get to grips with souped-up weapons that feel fierce and satisfying to use against some of the series’ meanest beasts to date.
Hopefully, the full suite of upgrades coming in Monster Hunter Wilds: Ascendance will make for a well-earned comeback story that can cap off the series’ most ambitious entry yet.
Hunting for something else to play while you wait? Our best Monster Hunter games and best open world games rankings have more for you to enjoy!
