Alex Hutchinson says Skull and Bones was “essentially the same stuff re-shipping 14 years after we made it,” so it was “bizarre” watching development drag on for so long
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- Assassin’s Creed 3 director says Ubisoft’s Skull and Bones dev team was “junior” and “trying to essentially make Black Flag crossed with World of Tanks or World of Warships,” but without the “experience”
