News From “I stopped working on the project entirely” to “we are so back,” Balatro creator says the roguelike’s development was always about passion and taking breaks was essential March 8, 2025 · by admin · No comments The momentum from this break led the developer to consider publicly releasing a game for the first time Please leave this field emptyOne email a week: the best new articles, hidden gems, and zero spam. Insert coin to continue. Check your inbox or spam folder to confirm your subscription.