Ghost of Yotei’s art director wanted the RPG to look like a “living painting,” but the detail required stresses even me out: “When the wind blows, the trees know how strong the wind is”
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Ghost of Yotei’s art director wanted the RPG to look like a “living painting,” but the detail required stresses even me out: “When the wind blows, the trees know how strong the wind is”

Interview | Art director Joanna Wang takes us through designing one of the prettiest games ever made

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