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  • Articles posted by admin (Page 2531)

Articles posted by admin

The Making Of Treasure Island Dizzy

September 29, 2014 / admin / retro news
0

Dizzy was a huge deal in the Eighties, introducing gamers to a lovable character and helping to cement Codemasters’ reputation as one of the best budget publishers around. Thanks to the success of the original game, a sequel, Treasure Island Dizzy, appeared just over a year later. The Oliver Twins tells us how this popular […]

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Prototype Neon-Style LED Light Suit Gets Controlled With Hacked Nintendo Power Glove

September 28, 2014 / admin / retro news
0

Yes, we all know that the Power Glove is “so bad”. Designed originally as an alternate interactive input device for the NES, the peripheral ended up being nothing more than a novelty at the time of release, but has since […] ↓ Read the rest of this entry…

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Everdrive 64 “V3″ Now Available By Krikzz; Offers Practically Perfect Nintendo 64 Game Compatibility

September 27, 2014 / admin / retro news
0

In this day of readily available gaming products for both modern and retro systems alike, one of the biggest developments in the past decade has been the development of the flashcart or flashdrive, which allow you to load a bunch […] ↓ Read the rest of this entry…

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HDMIboy Modification Will Allow You To Play Game Boy Titles On An HDTV Using NES Controllers

September 26, 2014 / admin / retro news
0

Over the years, we have reported on a variety of different ways that you can make retro video game consoles more compatible with today’s technology. As much as we all love our high definition television sets, let’s face it: They […] ↓ Read the rest of this entry…

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HDMIboy: Output The Nintendo Game Boy To A HDTV

September 26, 2014 / admin / retro news
0

Let’s face it… plugging in classic consoles to modern televisions is a real disappointment. From blurry visuals to syncing issues, just about everything that could go wrong usually does. Various solutions, however, have been popping up as of recent such as the Nintendo NES and Nintendo 64 HDMI out modifications, something which also seems to […]

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Krikzz Releases More Powerful Nintendo 64 Flash Cartridge: Everdrive V3

September 26, 2014 / admin / retro news
0

Hopefully by now the retro gaming community will mostly be equipped with Krikzz’s range of Everdrive flash cartridges. These stunning devices which allow you to load any game cartridge into memory via an SD card have become integral parts of our gaming lives – so much so we’ll always welcome a boost of power to […]

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Lemmings: The Ports – Brand New Book Set To Celebrate 25 Years Of DMA Design’s Puzzler

September 26, 2014 / admin / retro news
0

For many years now, one corner of the internet has quietly been documenting everything you’d ever need to know about the timeless puzzler Lemmings. From obvious releases such as the Commodore Amiga classic, all the way to obscure ports such as the PC-98 version, and unofficial offerings, Lemmings Ports has been the definitive source for […]

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Numan Athletics

September 25, 2014 / admin / retro news
0

When I was but a wee nipper, I remember seeing a fascinating game on Gamesmaster – it had people shoving trains around and everything. Ace! But of course, being a small child, I didn’t make sure to remember the name of the game and had to go hunting for it years later when TV’s Famous […]

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The Romans Invade How It Works Illustrated Volume 3

September 25, 2014 / admin / retro news
0

Our latest issue of How It Works Illustrated is completely dedicated to Roman history. The Roman empire had a massive impact on the world and our latest issue explores every aspect of their culture, from the fights in the collisseums, to making Roman foods and the rule of Julias Caesar. Our beautifully illustrated tome reveals […]

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The Starpath (Arcadia) Supercharger for Atari 2600 – a retrospective

September 24, 2014 / admin / retro news
0

Atari 2600 Limitations Every console manufacturer at every generation has had a decision to make on how much memory (RAM) could be put in the console with an eye on production costs. The VCS designers back in the 1970s were severely constrained RAM-wise and could afford to add just 128 bytes of RAM to the […]

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