“Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make”
- Home
- retro news
- Baldur’s Gate 3 director says “a lot has become lost in translation” since Divinity’s announcement and the AI blowback that followed: “It would be irresponsible for us not to evaluate new technologies”
