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Dos Games

Under a Killing Moon

May 28, 2014 / admin / Dos Games
0

I don’t know how, but I missed the Tex Murphy games completely. I was a kid who loved adventure games and detective stories, yet I don’t remember even being aware of the series until I was older. At some point, I also learned that creator Chris Jones plays Tex in the games’ signature FMV sequences. […]

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Under a Killing Moon

May 28, 2014 / admin / Dos Games
0

I don’t know how, but I missed the Tex Murphy games completely. I was a kid who loved adventure games and detective stories, yet I don’t remember even being aware of the series until I was older. At some point, I also learned that creator Chris Jones plays Tex in the games’ signature FMV sequences. […]

Read More

Normality

May 26, 2014 / admin / Dos Games
0

The early to mid 90s represented the adventure game’s last hurrah, and found it paired up with the very genre that would kill it – the first person shooter. While games like the 7th Guest and Myst took early steps in melding pure adventures and the perspective, it would be games like Under a Killing […]

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Normality

May 26, 2014 / admin / Dos Games
0

The early to mid 90s represented the adventure game’s last hurrah, and found it paired up with the very genre that would kill it – the first person shooter. While games like the 7th Guest and Myst took early steps in melding pure adventures and the perspective, it would be games like Under a Killing […]

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Ultima Underworld

May 19, 2014 / admin / Dos Games
0

Dungeon crawling was the dominant first-person genre in the 80s, for understandable reasons. It was simple visually, and an easy environment for a designer to control. Random generators in the style of Rogue could create an endless variety of catacombs to explore with little effort. And thematically, it was popular – players could get excited […]

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Ultima Underworld

May 19, 2014 / admin / Dos Games
0

Dungeon crawling was the dominant first-person genre in the 80s, for understandable reasons. It was simple visually, and an easy environment for a designer to control. Random generators in the style of Rogue could create an endless variety of catacombs to explore with little effort. And thematically, it was popular – players could get excited […]

Read More

William Shatner’s TekWar

April 28, 2014 / admin / Dos Games
0

It’s the early 90s, and William Shatner is tired of being forever associated with Captain Kirk. He’s focused now on being something of a Hollywood renaissance man – writer, director, actor, horse trainer, and now, video game producer. A contemporary interview in the game’s official strategy guide revealed Shatner had a lot of grand plans […]

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William Shatner’s TekWar

April 28, 2014 / admin / Dos Games
0

It’s the early 90s, and William Shatner is tired of being forever associated with Captain Kirk. He’s focused now on being something of a Hollywood renaissance man – writer, director, actor, horse trainer, and now, video game producer. A contemporary interview in the game’s official strategy guide revealed Shatner had a lot of grand plans […]

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Redneck Deer Huntin’

March 30, 2014 / admin / Dos Games
0

1997 saw the release of Deer Hunter, and prior to this, virtual hunting wasn’t a thing. Deer Hunter itself seems mostly designed as a game to get on the shelves of Wal-Mart. See, in the U.S. in the 90s, Wal-Mart was the largest (still is?) chain department store. They were the ones that could afford […]

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Redneck Deer Huntin’

March 30, 2014 / admin / Dos Games
0

1997 saw the release of Deer Hunter, and prior to this, virtual hunting wasn’t a thing. Deer Hunter itself seems mostly designed as a game to get on the shelves of Wal-Mart. See, in the U.S. in the 90s, Wal-Mart was the largest (still is?) chain department store. They were the ones that could afford […]

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