Black tentacles writhe beneath a sundering sky as I look out of the train window in Dreadline Express. It’s one of the games I was most eager to play at Gamescom 2026: Described on its Steam page as a “psychological horror Metroidbrainia” where deckbuilding mechanics shape your storyline, it sounded like my kind of weird straight off the bat.
Developer: Dave Konecny
Platform(s): PC
Release date: October 2026
The deckbuilding in question comes in the form of cards I collect by observing the world around me. Interacting with objects in my cabin after awakening with little memory of my character’s past, I slowly piece together my own backstory as well as what has happened to make this the last human train in existence. Think Monster Train, but instead of roguelike combat, the cards help me contend with narrative choices.
Story time
Love the sound of Dreadline Express? Read our Carimara review to see if this is another narrative deckbuilder to add to your wishlist!
Dreadline Express is the creation of Czech solo dev Dave Konecny, who sits by my side as I get to grips with his creepy dystopia.
He explains how the cards work, each representing the gaining of knowledge about a particular element of the world, from the train itself to the people on it. Each new card discovered gets added to my card album, which is separated into topics.
The trick is to add specific cards to my hand to use them to bypass dialogue checks or other barriers to my adventure, such as locked doors or items I can’t quite make sense of just yet.
For example, striking up a conversation with someone for the first time might have the yellow-eyed NPC remarking distastefully upon how rude it is not to introduce myself first. But, equipping my personal card and playing it before I start the conversation allows me to progress, and can result in a new finding being added to my card collection.
I can swap cards into my hand at will, testing whether a new combination might work in a particular conversation by keeping an eye on the text above each character’s head – “tell them about your family,” it might read, or “ask about the cult” for example. This indicates when a combination might open up new lines of inquiry or reveal narrative threads for me to pick at later down the line.
But, before I can even go about chatting with my fellow Dreadline Express travelers, I’m summoned to the Train Conductor’s office. He tells me that I have been chosen to help decide upon a suitable sacrifice, without which the train cannot progress to its as-yet-unknown destination. This would result in the deaths of everyone on board, I’m told. Is it not better to sacrifice one for the good of the many?
Card-core
Dreadline Express is an unexpectedly cozy experience.
I don’t have much say in the matter, not even after equipping my personal card and those of my family in an attempt to plead mercy.
It’s time to head into the cabin and converse with the other passengers, keeping it zipped about the fact that I’m actually sussing out which of them deserves to die the most. Choosing to help one might result in another’s demise, I’m told by Konecny. My job is to choose which characters’ stories interest me the most and figure out which configuration of cards leads me further down the rabbit hole.
This grim premise is matched by an equally grim setting. The train is a gloomy place shot through with bright bolts of color, the contrasting light and darkness making it all the creepier to explore. It’s also incredibly claustrophobic in here, all dimly-lit corridors flickering in and out of focus, orange-yellow lanterns swaying rhythmically overhead.
Somehow, Dreadline Express is an unexpectedly cozy experience. Everything is text-on-screen rather than voice-acted, and as I flip through my card album to study each description or click through NPC dialogue, I feel like I’m reading a leather-bound book in the warm candlelight of a library.
I only get to play a short 25 minutes of Dreadline Express, but I can already see its genius. As a narrative Metroidvania involving backtracking, card synergy, and a lot of experimentation, it’s clear that no two stories on this mysterious journey will play out the same. The game’s October 2026 release date is right around the corner, even if a precise date has yet to be given by the publisher just yet, and I’ll be right there on the platform waiting to board and uncover all the secrets I might have missed. Including, hopefully, where this blasted train is speeding off to in the first place.
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