News “It took Anthem a very long time to admit to itself that it was a looter shooter,” BioWare veteran says, which is why it was taking lessons from Diablo instead of Destiny January 16, 2026 · by admin · No comments “From a design perspective, the number one touch point for Anthem was actually Diablo” Please leave this field emptyOne email a week: the best new articles, hidden gems, and zero spam. Insert coin to continue. Check your inbox or spam folder to confirm your subscription.