“It took Anthem a very long time to admit to itself that it was a looter shooter,” BioWare veteran says, which is why it was taking lessons from Diablo instead of Destiny
News

“It took Anthem a very long time to admit to itself that it was a looter shooter,” BioWare veteran says, which is why it was taking lessons from Diablo instead of Destiny

“From a design perspective, the number one touch point for Anthem was actually Diablo”

One email a week: the best new articles, hidden gems, and zero spam. Insert coin to continue.