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  • Metaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system

Metaphor: ReFantazio wanted to fix the JRPG grinding problem, but Atlus went too far at one point and accidentally broke the whole combat system

March 30, 2025 / admin / retro news
“We made it clear within the team that action only exists to smoothly get the player into the heart of the game, which is the turn-based battles.”
2019

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