“The toughest thing is pacing”: Assassin’s Creed Shadows head weighs in on why the game ends like that, the “difficult” nature of its story, and what’s next for the series
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“The toughest thing is pacing”: Assassin’s Creed Shadows head weighs in on why the game ends like that, the “difficult” nature of its story, and what’s next for the series

On the Radar | Creative director Jonathan Dumont outlines the challenges of writing a story for a game as open-ended as Assassin’s Creed Shadows

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