News “The toughest thing is pacing”: Assassin’s Creed Shadows head weighs in on why the game ends like that, the “difficult” nature of its story, and what’s next for the series April 4, 2025 · by admin · No comments On the Radar | Creative director Jonathan Dumont outlines the challenges of writing a story for a game as open-ended as Assassin’s Creed Shadows Please leave this field emptyOne email a week: the best new articles, hidden gems, and zero spam. Insert coin to continue. Check your inbox or spam folder to confirm your subscription.