Baldur’s Gate 3 director says “a lot has become lost in translation” since Divinity’s announcement and the AI blowback that followed: “It would be irresponsible for us not to evaluate new technologies”
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Baldur’s Gate 3 director says “a lot has become lost in translation” since Divinity’s announcement and the AI blowback that followed: “It would be irresponsible for us not to evaluate new technologies”

“Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make”

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