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retro news

“Super Mario Bros.” The Movie To Get Blu-Ray Treatment In The United Kingdom This November

September 5, 2014 / admin / retro news
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The concept of turning video game franchises into movies is nothing new, and over the years we have seen our share of both good translations and terrible ideas. One of these movies that had many people scratching their heads was […] ↓ Read the rest of this entry…

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Beep: A Documentary History of Video Game Music & Sound

September 5, 2014 / admin / retro news
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Due to circumstances beyond our control (the reason for our involuntary summer hiatus), we’re a bit late reporting on this amazing looking Kickstarter campaign, but for those who don’t yet know about here is the press release and video: Journey Through the History of Game Music with a Definitive Documentary Film Pioneering musicologist launches creating […]

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Damaged Goods: Why Retro Gamers Should Learn To Love Worn Cardboard Boxes & Poor Condition Classics

September 5, 2014 / admin / retro news
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“I’m really sorry” read the email from the eBay seller, “the corners of the box are a bit worn but otherwise it’s in perfect condition”. There really was no reason for the seller to be sorry; this was exactly what I wanted to hear and I put a bid in immediately. In the antiques world […]

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Arcades In The Movies: A Mashup Of Iconic Scenes Featuring Coin-Op Classics

September 5, 2014 / admin / retro news
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Since the early 80s, video games, arcades, and the movies have been somewhat synonymous with one another as technology has advanced. During this time, countless coin-ops have made numerous appearances on the silver-screen, from the likes of Back To The Future’s nostalgic look back on Wild Gunman, to The Wizard’s laughable high-score antics with Double […]

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New Hardware Hack Brings Digital Counter & Location Notation To The Commodore Datasette

September 4, 2014 / admin / retro news
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As time and technology advance, some parts of video games and computers tend to become obsolete, and in the world of preservation, in some cases time is becoming limited. This is more so for computer based video games that were […] ↓ Read the rest of this entry…

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How to tell an Atari CX2600 Heavy Sixer from a Light Sixer

September 4, 2014 / admin / retro news
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Since I have had a complete Atari CX2600 ‘Heavy Sixer’ in my collection, I have been getting asked regularly how you tell a ‘Heavy’ from a ‘Light’ Sixer. At first glance they look pretty similar; six switches, woodgrain, same general shape. But look a little closer and the differences in Atari’s original VCS start to […]

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Play Expo confirms first fourteen indie studios for October Expo

August 29, 2014 / admin / retro news
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Replay Events have confirmed the first fourteen indie studios that will be exhibiting at their Manchester based video games event, Play Expo this coming October. The number represents a considerable increase in developers exhibiting at their annual gaming show. Andy Brown, Director at Replay Events said “We are overwhelmed by the support the indie game […]

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Game and Watch Gallery 2

August 25, 2014 / admin / retro news
1

This Review is written by Conrad Garcia-Hauzer Game and Watch games are old. Really old. In fact they were made on LCD handhelds in 1980. In 1995 Nintendo decided to make a port with a few Game and Watch games in it known as Game and Watch Gallery for the Gameboy. Game and Watch Gallery […]

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Charles Cecil to be at Play Expo

August 4, 2014 / admin / retro news
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Charles Cecil, the visionary head of Revolution Software, who created classic adventure games such as Broken Sword, Lure of the Temptress and Beneath a Steel Sky will be appearing at Play Expo on Saturday 11th October. Charles will take to the stage to discuss the challenges of truly engaging with your audience. He will also […]

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Retrospecs iOS app review

July 17, 2014 / admin / retro news
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I have run quite a few retro themed websites in my time and still run a couple now, you are looking at one such labour of love. As such I have often craved an easy way of producing pixelated images that look similar to those produced by the machines I often write about, usually just […]

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