Half-Life writer was surprised how few FPS games followed Valve’s approach to story: “Medal Of Honor, for instance, and Call Of Duty both followed those principles, but it was inconsistent”
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Half-Life writer was surprised how few FPS games followed Valve’s approach to story: “Medal Of Honor, for instance, and Call Of Duty both followed those principles, but it was inconsistent”

You see bits of Half-Life’s narrative design in Call of Duty, but much of Valve’s influence came in other forms

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