Highguard boasted numbers “similar to what we saw at launch with Apex,” says the doomed shooter’s lead – but they didn’t hold to create “enough revenue to keep anyone employed”
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Highguard boasted numbers “similar to what we saw at launch with Apex,” says the doomed shooter’s lead – but they didn’t hold to create “enough revenue to keep anyone employed”

“On average, a player logged into Highguard and played for 91 minutes”

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