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All Things 16 Bit And More

Under a Killing Moon

May 28, 2014 / admin / Dos Games
0

I don’t know how, but I missed the Tex Murphy games completely. I was a kid who loved adventure games and detective stories, yet I don’t remember even being aware of the series until I was older. At some point, I also learned that creator Chris Jones plays Tex in the games’ signature FMV sequences. […]

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Under a Killing Moon

May 28, 2014 / admin / Dos Games
0

I don’t know how, but I missed the Tex Murphy games completely. I was a kid who loved adventure games and detective stories, yet I don’t remember even being aware of the series until I was older. At some point, I also learned that creator Chris Jones plays Tex in the games’ signature FMV sequences. […]

Read More

Normality

May 26, 2014 / admin / Dos Games
0

The early to mid 90s represented the adventure game’s last hurrah, and found it paired up with the very genre that would kill it – the first person shooter. While games like the 7th Guest and Myst took early steps in melding pure adventures and the perspective, it would be games like Under a Killing […]

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Normality

May 26, 2014 / admin / Dos Games
0

The early to mid 90s represented the adventure game’s last hurrah, and found it paired up with the very genre that would kill it – the first person shooter. While games like the 7th Guest and Myst took early steps in melding pure adventures and the perspective, it would be games like Under a Killing […]

Read More

Ultima Underworld

May 19, 2014 / admin / Dos Games
0

Dungeon crawling was the dominant first-person genre in the 80s, for understandable reasons. It was simple visually, and an easy environment for a designer to control. Random generators in the style of Rogue could create an endless variety of catacombs to explore with little effort. And thematically, it was popular – players could get excited […]

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Ultima Underworld

May 19, 2014 / admin / Dos Games
0

Dungeon crawling was the dominant first-person genre in the 80s, for understandable reasons. It was simple visually, and an easy environment for a designer to control. Random generators in the style of Rogue could create an endless variety of catacombs to explore with little effort. And thematically, it was popular – players could get excited […]

Read More

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  • Unofficial HD ‘Indiana Jones and the Fate of Atlantis’ Remake In Development →

    In 1992 Lucasarts applied their expertise in the point ‘n’ click genre to an iconic hero. Indiana Jones and the… Read more…

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