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All Things 16 Bit And More

Batman Returns

October 7, 2007 / admin / Sega CD
0

I remember Batman Returns distinctly as it was one of two games I picked up when I purchased the Sega CD. Title selection was still short, cheap cardboard packaging was still being used, and the console still retained its initial wonderment – i.e. its reputation hadn’t yet been sullied by FMV and lack of support. […]

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Batman Returns

October 7, 2007 / admin / Sega CD
0

I remember Batman Returns distinctly as it was one of two games I picked up when I purchased the Sega CD. Title selection was still short, cheap cardboard packaging was still being used, and the console still retained its initial wonderment – i.e. its reputation hadn’t yet been sullied by FMV and lack of support. […]

Read More

Rise of the Dragon

August 26, 2007 / admin / Sega CD
0

Sierra’s mainstays (Larry, Space Quest, King’s Quest) are well known, but they weren’t short on other games in 90’s. Manhunter, Willy Beamish, and this very game represent a few more “un-pursued” franchises. Appearing first on the PC, Rise saw an enhanced CD port back when the Sega CD was suffering a dearth of quality adventures. The […]

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Rise of the Dragon

August 26, 2007 / admin / Sega CD
0

Sierra’s mainstays (Larry, Space Quest, King’s Quest) are well known, but they weren’t short on other games in 90’s. Manhunter, Willy Beamish, and this very game represent a few more “un-pursued” franchises. Appearing first on the PC, Rise saw an enhanced CD port back when the Sega CD was suffering a dearth of quality adventures. The […]

Read More

Wirehead

July 2, 2007 / admin / Sega CD
0

Wirehead represents MGM Interactive’s foray into the house that Digital Pictures built. I understand the logic in their thinking. “Movie games” were becoming a buzzword, MGM knows about movies, and they can hire someone else to take care of the game. This logic led them to a partnership with Sega, and probably should have resulted […]

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Wirehead

July 2, 2007 / admin / Sega CD
0

Wirehead represents MGM Interactive’s foray into the house that Digital Pictures built. I understand the logic in their thinking. “Movie games” were becoming a buzzword, MGM knows about movies, and they can hire someone else to take care of the game. This logic led them to a partnership with Sega, and probably should have resulted […]

Read More

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