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Archive: May, 2014

Head 2 Head: Pitfall – 2600 vs ColecoVision vs Intellivision

May 30, 2014 / admin / retro news
0

Pitfall! was designed by Activision programmer David Crane and originally released for the Atari VCS in 1982. It features Pitfall Harry climbing, falling and swinging his way around the screen in his quest to find all the lost treasures against a 20 minute countdown. It is often credited with giving birth to the scrolling platform […]

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Under a Killing Moon

May 28, 2014 / admin / Dos Games
0

I don’t know how, but I missed the Tex Murphy games completely. I was a kid who loved adventure games and detective stories, yet I don’t remember even being aware of the series until I was older. At some point, I also learned that creator Chris Jones plays Tex in the games’ signature FMV sequences. […]

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Under a Killing Moon

May 28, 2014 / admin / Dos Games
0

I don’t know how, but I missed the Tex Murphy games completely. I was a kid who loved adventure games and detective stories, yet I don’t remember even being aware of the series until I was older. At some point, I also learned that creator Chris Jones plays Tex in the games’ signature FMV sequences. […]

Read More

Normality

May 26, 2014 / admin / Dos Games
0

The early to mid 90s represented the adventure game’s last hurrah, and found it paired up with the very genre that would kill it – the first person shooter. While games like the 7th Guest and Myst took early steps in melding pure adventures and the perspective, it would be games like Under a Killing […]

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Normality

May 26, 2014 / admin / Dos Games
0

The early to mid 90s represented the adventure game’s last hurrah, and found it paired up with the very genre that would kill it – the first person shooter. While games like the 7th Guest and Myst took early steps in melding pure adventures and the perspective, it would be games like Under a Killing […]

Read More

Ultima Underworld

May 19, 2014 / admin / Dos Games
0

Dungeon crawling was the dominant first-person genre in the 80s, for understandable reasons. It was simple visually, and an easy environment for a designer to control. Random generators in the style of Rogue could create an endless variety of catacombs to explore with little effort. And thematically, it was popular – players could get excited […]

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Ultima Underworld

May 19, 2014 / admin / Dos Games
0

Dungeon crawling was the dominant first-person genre in the 80s, for understandable reasons. It was simple visually, and an easy environment for a designer to control. Random generators in the style of Rogue could create an endless variety of catacombs to explore with little effort. And thematically, it was popular – players could get excited […]

Read More

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