As game collectors, we’re often guilty of buying more titles than we actually play. From job lots to deals too good to be true, we’ve all amassed a backlog of classics to keep us busy for quite some time. These neglected titles, and all your favourites too, are about to get the play-time they deserve […]
The #52GameChallenge 2015 Begins – Beat A Game A Week For A Year
As game collectors, we’re often guilty of buying more titles than we actually play. From job lots to deals too good to be true, we’ve all amassed a backlog of classics to keep us busy for quite some time. These neglected titles, and all your favourites too, are about to get the play-time they deserve […]
Chicago Syndicate
Looking at these screenshots, you might be tempted by this US-only release. Don’t be – Chicago Syndicate is a bad beat-’em-up. It’s got some of the elements of a good game, including an intriguing design, nice visuals and a wide variety of fighting moves, but it most definitely fails to hit the spot. The idea […]
Capcom’s Notoriously Bad Mega Man Artwork Reimagined In Action Figure Form
When the debate over bad box art rises, you can always assume that Capcom’s North American release of Mega Man will no doubt be near the top of anyone’s list. The questionably atrocious design of the blue bomber is insulting to the title’s fantastic gameplay, however, it’s an amusing sight looking back nostalgically. Taking it […]
Super Nintendo Recreated In FPGA Clone Console
If you’re anything like us you’ll no doubt be amazed by the many different retro gaming projects that surface on a daily basis. From reimaginings of old favourites to custom built cartridges containing fan translations, our favourite hobby holds plenty of excitement for those involved. One of the more recent surprises though is the SNES […]
The Making Of Metal Slug
Metal Slug is widely regarded as one of the best run-and-guns of all time. Filled with outlandish humour and boasting brilliantly animated graphics, it remains one of the best franchises on the Neo-Geo and delivers a satisfying amount of 2D carnage. Here we speak to Kazuma Kujo and discover how he created the iconic blaster. […]