Recently I was contacted by Read Only Memory about their new project entitled “SEGA Mega Drive/Genesis: Collected Works”, which is a brand new coffee-table style book featuring the graphics and the history of the Megadrive. I previously backed their previous project – the Sensible Software 1986–1999 book, and it’s a fascinating insight into a fantastic […]
Realms of the Haunting

Realms of the Haunting was suggested to me last Halloween, and it seemed a good choice for the PC slot in this year’s festivities. But I must admit, I wasn’t sure what to expect going in; Realms is another genre blender in the vein of System Shock, and not the first person shooter you might […]
Mary Shelly’s Frankenstein

Originally conceived by Francis Ford Coppola as a companion film to his own Bram Stoker’s Dracula, Mary Shelly’s Frankenstein was another Hollywood revivalist piece with a comparatively large budget, moody acting, and an attempt to get back to the raw “core” of an original work that had been muddied in pop culture by so many previous filmic […]
Mary Shelly’s Frankenstein

Originally conceived by Francis Ford Coppola as a companion film to his own Bram Stoker’s Dracula, Mary Shelly’s Frankenstein was another Hollywood revivalist piece with a comparatively large budget, moody acting, and an attempt to get back to the raw “core” of an original work that had been muddied in pop culture by so many previous filmic […]
Shadowrun (GEN)

I very distinctly remember seeing the Super Nintendo version of Shadowrun in Nintendo Power when I was a kid and wanting to get my hands on a copy. I ended up not getting to do so until my senior year of high school. I played through it, and rather enjoyed the combination of gameplay, technology, […]
Shadowrun (GEN)

I very distinctly remember seeing the Super Nintendo version of Shadowrun in Nintendo Power when I was a kid and wanting to get my hands on a copy. I ended up not getting to do so until my senior year of high school. I played through it, and rather enjoyed the combination of gameplay, technology, […]