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  • December (Page 4)

Archive: December, 2014

The Story Of Thor

December 23, 2014 / admin / retro news
0

RPGs are a problem in Europe. As notoriously text-heavy releases in a region with multiple languages, they present a daunting and costly challenge for any localisation team. Perhaps for this reason, the UK missed a lot of the key console RPGs of the early Nineties – Final Fantasy VI, Lunar: The Silver Star and even […]

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Cherry-Darling New Game Preview Video

December 22, 2014 / admin / Amiga
0

Hi all, Although we didn’t finish it before x-mas, mostly due to some personal issues, we can already provide you with a nice little teaser video of our upcoming game. The video was recorded directly from our sam460ex / RadeonHD 4650 using an Elgato Game Capture device. No cutting or whatever, loading times / game […]

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Duke Xtreme

December 22, 2014 / admin / retro news
0

This post is written by Jake Parr. After the major success of Duke Nukem 3D, third­party companies started to crank out expansion packs, and Duke Xtreme, developed by Sunstorm Interactive and released by WizardWorks in 1997, was one of them. Removing the E from its name may deceive gamers into thinking this add-on is COOL and RADICAL! […]

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R-Type

December 22, 2014 / admin / retro news
0

There are a great many superb arcade conversions available on the ZX Spectrum, but one of our favourites is this stunning port of Irem’s hit shoot-’em-up that came out in 1988. Programmer Bob Pape recently revealed the creation of his epic conversion in an online book called It’s Behind You: The Making Of A Computer […]

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Congo’s Caper Review

December 21, 2014 / admin / Super Nintendo
0

  Author: Masamune The more video games I play, the more I can see how developers like to borrow ideas from each other. Take the original Super Mario Bros. for example. It’s the classic paragon of what a platformer should be. Off the top of your head think of some … Continue reading

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RetroCollect FM – Retro Gaming Podcast – Issue 15: Digitiser – Interview with Mr Biffo

December 21, 2014 / admin / retro news
0

For many retro gamers, the 90s was a wonderful era packed to the brim with exciting new developments and technological advancements. Despite the rise of the Internet and other forms of getting our gaming fix delivered daily, one dedicated service we all know and loved remained on the most basic form of communication still around […]

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New Amiga Game: Love Dungeon

December 20, 2014 / admin / Amiga
0
Amiga Version Love Dungeon

A NEW Amiga game has been released today, just before Christmas. 🙂 It is called Love Dungeon and it is a platform game. Read more here: The graphics are also very nice indeed and shows great attention to detail, from the ladders to the backgrounds and character. However as a gameplay standpoint, I found the […]

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new amiga game love dungeon

Brand New Commodore Amiga Arcade Platformer ‘Love Dungeon’ Released

December 20, 2014 / admin / retro news
0

If you’ve run short of games to tackle on your Amiga then look no further. The questionably named Love Dungeon is the latest title to hit Commodore’s home computer, an arcade platformer drawing inspiration from the 1984 release Bruce Lee – one which is ready to take your Amiga to second base and beyond.

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Aetherbyte Release Christmas Themed PC Engine & TurboGrafx-16 Homebrew Shmup ‘Santatlantean’

December 20, 2014 / admin / retro news
0

Just days after discussing how few festive titles are out there for retro gamers, it would appear that a scrolling shooter starring the much loved Santa has just blasted onto the PC Engine / TurboGrafx-16. Built using the same engine as the homebrew hit Atlantean, the pun-errificly titled Santatlantean is now available as a free to download […]

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Article on writing an Amiga game

December 19, 2014 / admin / Amiga
0

Apologies if this has been posted before but I’ve only just stumbled across it. Snippet: Quote: Today it’s hard to imagine game development without the mighty web. No one had even heard the word internet at the time. With the absence of YouTube’s tutorial videos, the learning curve for mastering a program was quite steep. […]

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