
Modern Review: Game Dev Story (Android / iOS)
Every era of mobile gaming has a patient zero, and for the management-sim boom it is the subject of this Game Dev Story review. Kairosoft’s pocket studio sim arrived on iPhone and Android in October 2
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Every era of mobile gaming has a patient zero, and for the management-sim boom it is the subject of this Game Dev Story review. Kairosoft’s pocket studio sim arrived on iPhone and Android in October 2

At a glance: The Lost Episodes of Doom (1995) · Levels by Christen David Klie & Robert Kiana Carter · Book by Jonathan Mendoza · Publisher: Sybex · Format: 246-page book + 3.5″ disk (JPTR_V40.WAD, plu

Gracious Films’ crowdfunded 2016 feature gathers RJ Mical, Dave Haynie, Sensible Software, Team17 and dozens more to tell the Amiga’s story in their own words. We look at how the Amiga Years film was made, who it reunited, and why it remains the definitive developer-led account of the machine.

In February 2015, the Xbox One did not look like a natural home for retro gaming. Microsoft’s big black box was eighteen months into a fight with the PlayStation 4, Kinect was being quietly unbundled,

In February 2015, an Amiga forum member posted a small mystery: they had bought a copy of Worms CD32 Director’s Cut — or so its menu announced — and the game reset itself the moment it tried to start.

For a few weeks in early 2015, 3DS Virtual Console injection turned Nintendo’s official Game Boy emulator into something Nintendo never sold: a way to play your own Game Boy and Game Boy Color ROMs on

At a glance: S.T.U.N. Runner (Arcade, 1989) · Futuristic tunnel racer · Developed by Atari Games · Sit-down and upright cabinets with a yoke controller · Later included in Midway Arcade Treasures 3 ·

Most video game history books are written about their subjects. The Sega Mega Drive Collected Works book — published by Read-Only Memory in 2014 after a Kickstarter campaign that blew through its goal

Ask a room of gamers to name the greatest game of all time and you’ll start an argument that outlasts the building. Ask several thousand of them, count the votes properly, and you get something rarer

Boxx 2 took a platformer made in two weeks and rebuilt it over three months into the sequel the Amiga scene still names as its favourite — bosses, turrets, ropes, chiptunes and all.