16 Bit World

Your Retro Game Source Outlet
  • Email
  • Facebook
  • Google+
  • Instagram
  • Pinterest
  • Twitter
  • RSS
  • Home
  • retro news
  • Dos Games
  • Genesis
  • Emulation
    • Amiga
    • Playstation
    • Android
    • Dreamcast
    • Sega
    • Wii
  • Sega CD
Search the site...
  • Home
  • retro news
  • Former Valve writer says “giant teams just don’t work” in video game development, unless you’re making GTA 6

Former Valve writer says “giant teams just don’t work” in video game development, unless you’re making GTA 6

September 21, 2026 / admin / retro news

Left 4 Dead writer and Valve veteran Chet Faliszek doubts the company would really benefit from going on a hiring spree. His 12 years at Valve taught him that great, timely games aren’t made by giant teams.

“I just think games aren’t made to be made by 10,000-person teams. These giant teams just don’t work,” Faliszek says in a new YouTube video responding to the question, “Why doesn’t valve hire more people?” The developer acknowledges that certain two billion-dollar exercises like GTA 6 may require “a gajillion” different hands to hold it, but a monster-sized Rockstar sensation is the exception to a reasonable rule.

Faliszek recalls a Ubisoft artist telling him how the Assassin’s Creed publisher only hires “top artists,” which apparently tallied to about 3,500 people. Valve suffered from similar laughable bloat when it came to its focus on graphics and fidelity – something that isn’t inherently wrong at all, but “requires these giant teams,” says Faliszek. “I just don’t think you get a lot of bang for your buck.”

Even worse than their being expensive, overly huge development teams are time-wasters. “Really, the reason why games take so long is indecision, backtracking,” Faliszek says. “Problems like that are the things that really eat up time more than just production.”

It’s rare that even the most egregious game delays come from nonstop production, after all; it took Dead Island 2 nearly a decade to launch after playing hot potato with three different studios, while Vampire: The Masquerade – Bloodlines 2 came out 21 years after the original game, and passing between two developers. It sounds like the worst game of telephone.

Faliszek apparently thinks equally poorly of remote work, describing it as, “You have this whisper network going.” Eventually, he expects that, “Ego comes in, because then, all of a sudden, you’re not being heard. You’re not being listened to. You’re having to be downwind of a bunch of decisions.”

“We made Left 4 Dead 2 with 45 people. I don’t think it would have been a better game if we would have made it with 450 people,” Faliszek says. “I think some of what we chase now in the game industry as our goals make us create these bigger teams. […] But I think you need to have some oomph there. You need to have some weight to what you’re releasing. But when that works best is when it’s made with people who are in the same room.” Or at least the same Google Meet.

Valve devs “can’t believe we get away” with such small updates for Team Fortress 2 and Counter-Strike, ex-writer says.


2019

Comments are closed.

Recent Posts

  • Diablo 5 tells “three stories” across the past, present, and future, and biomes will change shape depending on which of Diablo’s minions is in charge

    September 21, 2026
  • A developer with no games on Steam now has the store’s third-most-wishlisted game, behind Light No Fire and Valve’s Deadlock

    September 21, 2026
  • Daredevil: Born Again reportedly ending with season 3

    September 21, 2026
  • Former Valve writer says “giant teams just don’t work” in video game development, unless you’re making GTA 6

    September 21, 2026
  1. Tom on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredMay 19, 2025

    I have recently acquired one of these units, found in an outhouse and seemingly nearly unused. This is still in…

  2. Ian on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredNovember 8, 2023

    Only 600 of these were ever made. I have #1 & #600 as I did the hardware design for BT,…

  3. John on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredOctober 26, 2023

    Could you please contact me as due to the rarity if genuine your looking at a 5 figure sum.

  4. John on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredJuly 17, 2023

    Could you upload a picture at all as not much is known about them. Is it numbers on back

  5. Robert on BT’s Long Lost Super Nintendo ‘Interactive TV’ Service Trial Cartridge DiscoveredMarch 20, 2023

    I have one of these

Recent Posts

  • Diablo 5 tells “three stories” across the past, present, and future, and biomes will change shape depending on which of Diablo’s minions is in charge

    September 21, 2026
  • A developer with no games on Steam now has the store’s third-most-wishlisted game, behind Light No Fire and Valve’s Deadlock

    September 21, 2026
  • Daredevil: Born Again reportedly ending with season 3

    September 21, 2026
  • Former Valve writer says “giant teams just don’t work” in video game development, unless you’re making GTA 6

    September 21, 2026

2014 2016 2019 Adventure Amiga Analysis Android Atom Available Awards Book Derby Dreams emulation Fight Football Forecast Game Games Gaming Genesis Girls Global Industry Launches Market Mobile Nintendo Online Partner Personal Playstation Releases Report Retro Sega Series Service Skater Sonic Sponsor Startup Their Touchstone World

@2013 16Bit World