If your back’s up against the wall you need to pull off something spectacular, and in hardware terms, Sega pulled that off with its successor to the Saturn. The Dreamcast was everything its failed predecessor hadn’t been – the sleek white box was aesthetically pleasing, the internal hardware was both powerful and easy to develop […]
Karateka

I never owned an Apple II, so Karateka originally passed me by. Granted, it was ported to a large number of systems over the years, but by the time it arrived on the Amstrad in 1990 (six years after its original release) I’d already moved onto Sega’s Master System. It wasn’t until years later when […]
The History Of Bonk

The early history of mankind is something we’re still trying to work out. Humans existed for a long time before we managed to get the hang of reading and writing, so much of our past is unrecorded and thus shrouded in mystery. However, we all have a stereotypical image of our cave-dwelling ancestors – loosely […]
Licence To Thrill: Aladdin

If you’re a fan of the family-friendly fun of Disney’s animated films, you’ll undoubtedly remember the early Nineties with a great deal of fondness. Having recovered from the commercial disappointments of the Seventies and Eighties, as well as the blow of losing Don Bluth and a number of other animators, the company had entered a […]
The Making Of Star Wars: The Empire Strikes Back

In some respects, University Of Massachusetts graduate Rex Bradford secured his position in Parker Brothers’ videogame group by being in the right place at the right time. But getting to that right place involved a childhood of playing board games and extensively coding at university. “As a kid, I played Risk and other board games. […]
Classic Moments: Atic Atac

[BIO] Having established itself as a premier Spectrum developer with the likes of Jetpac, Ultimate Play The Game was already a company to look out for – but in late 1983, it took its releases to the next level. By moving on from the comparatively limited 16K Spectrum, Ultimate could produce bigger and more graphically […]
