Part One: Initialising and moving a sprite I find it absolutely incredible that the Commodore 64 development scene is alive and well. Thanks to companies like Psytronik there is still a healthy stream of games arriving on the C64 25 years after I first got my machine in 1990. I was fairly late to the […]
YouTuber Explains Retro Graphics

It’s easy to tell that retro machines had some graphical limitations – sometimes, pretty severe ones. But if you’ve ever wondered about exactly how they were limited, it’s not always been easy to tell. Luckily, a user called The iBookGuy is publishing a video guide that shows exactly how older systems handled their graphics, as […]
GameSacks AMiga CD32 Review

Check it out! They didnt seem to be to happy with its offerings 🙂 https://www.youtube.com/watch?v=9J_f24jjVIE
Mario’s Tennis

We’re not ones to trash the Virtual Boy unnecessarily – while it does have its faults, it’s not completely devoid of merit. However, it’s got to be said that Mario’s Tennis was a pretty weak pack-in game. On one hand, you can see why Nintendo chose it. The movement inherent in a tennis game can […]
Dragon Warrior/Quest

November. 1990. Nintendo Power had begun distribution of the free copies of Dragon Warrior/Quest for Subscribers. At the time I was just excited to be getting a new game. I had no idea what I was getting into. I would never have called, nor would I now call my father a gamer. But when he […]
Sega Dreamcast Wireless Control Pads ‘DreamConn’ Out Now

Although ahead of its time, the Dreamcast arrived a good few years before wireless technology became a gaming standard. With plenty of fans still supporting Sega’s swan song today, it comes as no surprise that an aftermarket cable-free control pad is now available – the DreamConn.
