If you’ve a fan of Yusho Koshiro you may want to pick up the latest vinyl from Data-Discs. The ninth release from the company features the entire soundtrack from the classic Mega Drive game, as well as sleeve notes from the legendary composer himself. It’s currently available in a lovely bone finish and retails for […]
Morph’s Lighting Mod for Sonic Adventure DX Restores Dreamcast Lighting Effects

Sonic Retro user Morph and several others have gone through Sonic Adventure DX and created a mod that restores the lighting effects that were previously seen in the original Sonic Adventure into the PC version. The difference gives off more vibrant colors in the environment that also reacts to objects and characters. You can download […]
Castlevania Is Heading To Netflix

Netflix recently revealed that a brand new animated show based on Konami’s hit Castlevania series will be heading to Netflix later this year. Produced by Adi Shankar, Netflix’s new show will be spread across four 30-minute episodes with a second season to follow in 2018. It’s written by famed comic book author Warren Ellis, who […]
Are there any touch screen friendly games?

Hi all, I want to try to hook an Amiga (with SD/FF) onto a Photoplay-case. This is sort of an Arcade cabinet, but with only a touch screen. Normally it houses either a DOS or Windows XP Embedded pc (486 or Celeron). I’ve built in some switches (KVM, audio and data for the touchscreen) and […]
Castlevania Is Heading To Netflix

Netflix recently revealed that a brand new animated show based on Konami’s hit Castlevania series will be heading to Netflix later this year. Produced by Adi Shankar, Netflix’s new show will be spread across four 30-minute episodes with a second season to follow in 2018. It’s written by famed comic book author Warren Ellis, who […]
Modern Review: Uncanny Valley (PS Vita)

Before I actually delve into the main meat and potatoes of Cowardly Creations’ recent PS4 and Vita release, I want to discuss the title. Uncanny Valley is named after the notion that the more accurate simulations of human faces and expressions get, the more we (as in, us real humans) become aware that they might […]
