
Math Antics with 101 Dalmatians Pico Review: Counting Spots, Literally
Counting spots, literally: Appaloosa’s late Pico maths book lets its sums genuinely grow harder, wrapped in the one Disney property that was always about numbers.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Counting spots, literally: Appaloosa’s late Pico maths book lets its sums genuinely grow harder, wrapped in the one Disney property that was always about numbers.

The Pico pitch in its purest form: a talking colouring book where the Magic Pen is exactly the right tool, teaching colour from naming to mixing inside pages children finish because they are theirs.

Simba’s cubhood as a sunny savanna classroom: animal counting and matching with Timon, Pumbaa and Rafiki, pitched safely and warmly at the Pico’s youngest players.

Disney’s river, not Disney’s film: a calm Riverbend nature walk of animal matching and observation that teaches more than most nineties tie-ins bothered to.

Busytown on television, page by busy page: Huckle and Lowly turn Scarry’s vocabulary-by-density into pointing, matching and job-day play that suits the Pico perfectly.

Pooh, Piglet and the changing seasons of the Hundred Acre Wood: an early Pico book organised the way small children actually learn the year, ending with a page to draw their own.

The eerie Mega Drive dolphin, rebuilt for the children who always wanted him: a calm treasure hunt through bright reefs where counting fish never feels like counting.

Tails teaches pitch, rhythm and listening games in Pico’s most focused book: real ear training dressed as play, and the system’s best argument that edutainment could have a subject.

Sonic hosts a fairground of counting, matching and memory games on Pico: no loop-the-loops, but the smartest use of a licence on the system, because the rings are the lesson.

Third-party shooters, European-only arcade conversions, a stock-market board game and the talking tutor cartridges — ten Odyssey 2 games that sit behind the famous names and deserve a shelf of their own.