
Guardian War 3DO Review: Micro Cabin’s Toy-Soldier Tactics
Possess an army of wind-up warriors across fully 3D battlefields: Micro Cabin’s Powers Kingdom is a pioneering, peculiar tactics RPG from the genre’s Cambrian explosion.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Possess an army of wind-up warriors across fully 3D battlefields: Micro Cabin’s Powers Kingdom is a pioneering, peculiar tactics RPG from the genre’s Cambrian explosion.

The 3DO’s only Western JRPG is also one of its kindest games: Micro Cabin’s isometric adventure, priced like treasure and worth playing like a classic.

A ship’s cook, a frying pan and a jetpack against an alien station: Any Channel’s anarchic shooter is the 3DO’s most gloriously unhinged FPS.

Before Crash Bandicoot, Naughty Dog made a digitised Mortal Kombat rival with White Zombie on the soundtrack. It fights poorly and fascinates completely.

The FZ-1’s pack-in and the 32-bit generation’s first impression: Crystal Dynamics’ combat racer is fast, shallow and historically essential.

Mark Hamill in the cockpit and a war you can lose: Origin’s four-disc interactive epic found its natural home on the console built for interactive movies.

No saves, no pause, two hours on the clock: WARP’s pre-rendered horror film you steer remains the strangest major release in the 3DO library.

Derceto mansion, fixed cameras and scarce bullets: the founding survival horror in its finest console edition, still capable of genuine dread.

A Prohibition-era estate, filmed ghosts and one seamless island to explore: Studio 3DO’s shooter was doing open-world dread years before it was fashion.

Four vehicles, one flag and an orchestra: Silent Software’s split-screen war is the 3DO’s definitive multiplayer game and still its best party trick.