First, a correction to what you may have read elsewhere — including the first wave of announcement coverage. The Rise of the Tomb Raider Switch 2 physical pre-orders from Limited Run Games do not close on November 15. Limited Run’s own product pages, for both editions, now state it plainly: pre-orders close on Sunday, December 6, 2026, at 11:59 PM Eastern Time. The Collector’s Edition artwork says the same thing in print: “Pre-Order from Oct 9 – Dec 6.” So the window is longer than advertised at announcement. It is still a window, and it still closes.
Here is the short version. Limited Run Games, in partnership with Aspyr, is selling physical Nintendo Switch 2 editions of Rise of the Tomb Raider: 20 Year Celebration — the complete edition, on a real Game Card, not a download code in a box. The Standard Edition is $49.99. The Collector’s Edition is $99.99. Pre-orders opened on October 9, they are open pre-orders with no purchase limit, the release is region-free, and there is no shipping date announced. From today, Wednesday, November 11, you have 25 days to decide. After December 6, Limited Run’s listing goes dark and nobody has promised a second run.
One naming note before the details, because it causes genuine confusion: Aspyr and Limited Run’s press release calls this package the “20 Year Collection,” while the box art, the store pages, and the game itself all say 20 Year Celebration. Same product. If you are searching for it, search both names.

Rise of the Tomb Raider Switch 2 Physical: What Each Edition Gets You
Both editions contain the same game on the same kind of media: a physical Game Card carrying the full game and everything that came with it. Per Limited Run’s listing, that means all Season Pass content — Baba Yaga: The Temple of the Witch, Cold Darkness Awakened, Blood Ties, Lara’s Nightmare, Endurance Mode and Co-op Endurance — plus 8 DLC outfits, 7 DLC weapons, 35 Expansion Cards, the Extreme Survivor difficulty, 5 classic Lara skins, and the Tomb Raider III-inspired “Antarctica” outfit. Nothing is held back for a later purchase. The difference between the two editions is entirely in the box.
Standard Edition — $49.99 (£45.00 / €55.95 / $70.99 CAD):
- Physical Game Card and game case
- 8-page booklet

Collector’s Edition — $99.99 (£90.00 / €110.95 / $140.99 CAD) adds:
- Collector’s Edition box
- SteelCase
- Trinity cloth patch
- Light-up “Divine Source” replica desk ornament

Two honest caveats. Limited Run lists the Standard Edition as “currently in manufacturing” and the Collector’s Edition as in “pre-production,” and notes on both pages that artwork is subject to change. And there is no shipping date — not a vague one, none at all. You are ordering a thing that will be made and sent at some point after the window closes. That is the Limited Run model, stated up front, and it is worth going in with your eyes open about it.
The Game Itself, for Anyone Who Missed It
Rise of the Tomb Raider is Crystal Dynamics’ second entry in the Survivor trilogy — the middle chapter between the 2013 reboot and Shadow of the Tomb Raider. It first launched on November 10, 2015, as an Xbox timed exclusive, and sends Lara into Siberia hunting the lost city of Kitezh and the Divine Source, a relic said to grant immortality, while the paramilitary order Trinity races her to it. Snow, tombs, crafting, stealth, and a bow. It was well reviewed then and it has aged better than most of its 2015 peers, largely because its challenge tombs remembered what the series was for.

The 20 Year Celebration edition arrived in 2016, marking two decades of the franchise, and bundled every piece of DLC with new material of its own — most notably Blood Ties, a combat-free story chapter set in Croft Manor, and its undead companion piece, Lara’s Nightmare. That complete package is what is on this card. The name has now outlived its own anniversary: the “20 Year” edition is being sold during the series’ 30th anniversary year, which is either confusing or efficient, depending on your temperament.

As for the Switch 2 version specifically: Aspyr surprise-released it digitally on June 9, 2026. Nintendo Life’s review measured it at 1080p and a stable 30 frames per second in both docked and handheld play, and called it a strong port with some visual compromises against more powerful hardware — a fair summary, and the 30fps cap is the one real asterisk if you own the game elsewhere. The digital version launched at $29.99. Hold that number for the next section.
Why Physical Matters Here, and the Last-Call Math
The arithmetic first, because it is not flattering. The download costs $29.99. The Standard physical edition costs $49.99. You are paying a $20 premium for a card, a case, and an 8-page booklet — and the Collector’s Edition asks $99.99, which is $70 over the download for a SteelCase, a patch, a nicer box, and a glowing desk ornament. If your only goal is to play Rise of the Tomb Raider on a Switch 2, buy the download. That sentence is not hard to write.

What the premium actually buys is permanence of a specific kind. This is the complete edition — every expansion, outfit, and mode — pressed onto a Game Card that does not depend on an eShop staying open, an account staying in good standing, or a server answering in fifteen years. Switch 2 physical releases of third-party games are not guaranteed objects; plenty arrive as code-in-a-box or key cards. This one, per Limited Run’s listing, is the game on the card. For a series with a live future — Crystal Dynamics’ reimagining in Legacy of Atlantis is on the calendar — a shelf copy of the Survivor trilogy’s best entry is a reasonable thing to want.
Now the deadline math. Open pre-order means Limited Run takes orders during the window and manufactures against demand; there is no purchase limit, and you do not need to fight a stock counter. What you cannot do is order on December 7. When the window closes, the listing closes, and any copies that surface later will surface at resale prices set by other people. Twenty-five days from publication is not a fire alarm. It is, however, exactly the kind of deadline that gets remembered on day twenty-six.
Twenty-five days left, no shipping date, no second run promised. That is the whole story — the rest is deciding whether a card on a shelf is worth $20 more than a download.
The Verdict: Who Should Order, and Who Should Skip It
If you collect Switch 2 physical releases, this is an easy yes at the Standard tier: complete edition, real card, fair contents, and a hard closing date that will not move a second time just because you asked. If you are a Tomb Raider completist, the Collector’s Edition is honestly assembled — the Divine Source replica is the one item here that could not be approximated by a printer and some patience — but buy it because you want it on your desk, not as an investment.

If you just want to play the game, skip both boxes and take the $29.99 download, which has been sitting on the eShop since June and is in no danger of delisting this month. And if you are on the fence, use the time the December extension actually gives you: the window closes Sunday, December 6, 2026, at 11:59 PM ET, and a decision you make on December 5 with full information is worth more than a panic order today. Just do not mistake “later” for “whenever.” With Limited Run, whenever is the one option not on the menu.
