
Countermeasure Review: The Original in a Library of Ports
Part tank shooter, part doomsday puzzle: the 5200’s ambitious in-house original. Our review of Countermeasure.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Part tank shooter, part doomsday puzzle: the 5200’s ambitious in-house original. Our review of Countermeasure.

A twin-stick treasure raid years ahead of its time: loot the dungeon, bank the haul or lose it. Our Space Dungeon review.

Taito’s abstract masterpiece of risk, near-flawlessly ported. Our review of Qix, the 5200’s quietest essential game.

Earth, pump, boulders and dragons — the complete Dig Dug in one of the 5200’s warmest conversions. Our full review.

Namco’s qualifying drama and sense of speed, faithfully miniaturised. Our review of the 5200’s essential racer.

Twin sticks in their tray, sixty robots on screen: the 5200’s Robotron is the arcade whole. Our review of the SuperSystem’s masterpiece.

The hardest game in the arcade, complete with smart bombs and hyperspace — and a rare win for the 5200 keypad. Our Defender review.

The electrified maze and Evil Otto, minus only the famous voice. Our review of Stern’s tense maze shooter on the 5200.

SNK’s scrolling pioneer, complete on the 5200: tunnels in every direction and a boss at the end of the road. Our review.

A faithful, friendly port of Atari’s gentlest arcade climber — mother kangaroo versus the monkey troop. Our review.