
Kikstart Commodore 128 Review: Twenty-Seven Courses and a Computer to Beat
Shaun Southern’s C128 rebuild of his own trials-bike hit added a computer opponent, 27 courses and obstacles that later starred in Kikstart II — the budget C128 game to own.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Shaun Southern’s C128 rebuild of his own trials-bike hit added a computer opponent, 27 courses and obstacles that later starred in Kikstart II — the budget C128 game to own.

Mastertronic’s first C128 release added a whole Mars level, improved speech and a bigger challenge to the C64 original — the definitive version of a flawed near-classic.

From The Immortal’s gothic depths to Defender of the Crown’s pageantry: the ten greatest IIGS games, ranked with method and defended with evidence.

A wizard’s deathtrap, a homemade tower, cartoon chess, a jetpack, a bubble and a Falcom legend: ten IIGS deep cuts beyond the famous names.

Archives, emulators, new releases and KansasFest: how the IIGS community preserved everything beautifully — and turned a discontinued machine into a going concern.

While Apple looked away, France’s FTA and their peers turned the IIGS into a headline demo machine: the scene that refused to let the GS be ordinary.

File System Translators, a Finder of real sophistication, and a peak that arrived the year the machine was cancelled: the operating system that kept the IIGS’s promise.

System 3’s isometric revenge epic in rich IIGS colour and sound: beautiful, atmospheric, and every bit as merciless as the 8-bit legend.

Baudville’s sleeping beauty: the best-looking adventure on the IIGS, a dream world of wit, bureaucracy and painterly menace.

Pangea’s triple-stage exterminator: approach, surface and caves in one escalating masterwork — IIGS action at its most generous and assured.