
Task Force Apple IIGS Review: The Native Action Benchmark
A one-man war across gang-held America: big sprites, digitised attitude and the IIGS action benchmark — no port apologies, then or now.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

A one-man war across gang-held America: big sprites, digitised attitude and the IIGS action benchmark — no port apologies, then or now.

Taito’s drawing-under-fire masterpiece, faithfully and beautifully converted: claim the field rectangle by rectangle while the Qix hunts your line.

Taito’s sequel in a first-class conversion: mouse-true paddle control, a full arcade campaign, and thirty stages of perfectly tuned brick chaos.

Interplay’s cyberpunk masterpiece in its finest eighties edition: hustle in Chiba City’s streets, slot skills into your skull, and duel the ICE in cyberspace.

Cinemaware’s gangster serial: build a Prohibition empire one conversation, bribe and betrayal at a time, illustrated like a pulp comic.

Joust, raid, besiege and woo your way to England’s crown: Cinemaware’s medieval epic in a rich, musical IIGS rendition close to its original glory.

Pangea’s debut and a GS exclusive: hack the station’s terminals, clear its corridors, and hear what one teenager could make the Ensoniq chip do.

MicroIllusions’ capture-the-flag tank war: raze the base, steal the flag, mind your own walls — the IIGS’s finest head-to-head game.

Will Harvey’s crazy-golf masterpiece in its original and best form: nine perfect puzzle holes, peerless sound, and four-player chaos from a single mouse.

Taito’s barbarian epic in the best-looking home conversion of its day — and the slowest-moving: a faithful, thunderous port throttled by its own ambition.