
God of War III Review: Olympus Falls at Full Scale
Boss fights the size of levels, a Titan you platform across, and the tightest combat of the classic series: Santa Monica’s trilogy finale is the PS3’s definitive spectacle.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Boss fights the size of levels, a Titan you platform across, and the tightest combat of the classic series: Santa Monica’s trilogy finale is the PS3’s definitive spectacle.

Old Snake’s final mission was the PS3’s first system-seller and stayed exclusive for the console’s whole life. Kojima’s sprawling, sentimental, mechanically brilliant finale, reviewed.

Joel and Ellie’s year-long crossing of a broken America pushed the PS3 past its limits and closed the console’s story with its greatest game. The original 2013 version, reviewed.

A train hanging off a cliff, a city collapsing in real time and the greatest set-pieces of its generation: Naughty Dog’s 2009 sequel remains the best Uncharted and the PS3’s definitive action-adventure.

FromSoftware’s murky, magnificent 2009 original invented the Souls formula on the PS3 — stamina, corpse runs, invasions and all. Our full review of the source code of modern action design.

All twenty-two commercial Virtual Boy games — the complete library, from a licence-game shipwreck to Atlus’s red masterpiece — ranked worst to best.

Eight games crossed the Pacific in only one direction. From a Lovecraft horror adventure to the rarest cartridge in the library, these are the Virtual Boy’s Japan-only hidden gems.

Gunpei Yokoi built Nintendo’s handheld empire on ‘lateral thinking with withered technology’ — then staked his reputation on the Virtual Boy. The man, the philosophy and the machine that ended his Nintendo story.

The Virtual Boy sold for barely a year. Its homebrew community has now been building games for it for decades — new engines, new cartridges, even finished versions of games Nintendo cancelled. Inside the scene.

No screen, no pixels in rows — the Virtual Boy drew its images with one column of red LEDs and a vibrating mirror. The ingenious display technology behind the red, explained.