
Cybermorph Review: The Pack-In That Launched a Thousand Arguments
The Jaguar’s launch pack-in, fairly tried at last: ambitious, flawed, historically essential — and home to the most quoted insult in console history.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

The Jaguar’s launch pack-in, fairly tried at last: ambitious, flawed, historically essential — and home to the most quoted insult in console history.

Miracle Designs’ late, smooth, good-humoured answer to Mario Kart — one of the Jaguar’s best party games and most likeable cartridges.

Shelved in 1996, rescued in 1999: Rebellion’s texture-mapped city combat sim is the most technically ambitious game the Jaguar ever received.

Conrad Hart’s rotoscoped odyssey, complete and smooth on cartridge: the Jaguar’s best cinematic platformer and a faithful edition of a masterpiece.

ATD’s Jaguar CD pack-in sequel widened the war across eight worlds — air, sea and underground — and fixed the original’s famous faults in public.

Eclipse’s texture-mapped sequel arrived posthumously in 1997 and out-does the original in scale, difficulty and polish. The CD’s finest action game.

A deep top-down rally championship with superb handling, a repair economy and dozens of stages: the connoisseur’s Jaguar cartridge, reviewed in full.

The 1981 original, Defender Plus and Minter’s full plasma 2000 mode in one cartridge: the best way ever devised to play Defender at home.

Shen’s sprite-scaling motorcycle racer is the smoothest game on the system: eight world-tour tracks, weather, night races and two-player split-screen at full speed.

Sensible’s anti-war classic, faithfully converted: tiny soldiers, huge laughs, and a graveyard hill that makes every victory cost something.