
The 3D Imager and the Light Pen: Vectrex’s Wild Accessories
A spinning wheel that conjured colour and 3D from a monochrome tube, and a pen that turned the screen into a sketchpad and a piano: the Vectrex’s wildest hardware.
Hardware desk. If it has a cartridge slot, an FPGA board or a weird controller, Hank has opened it up and put it back together — usually better. Writes the gear reviews and hardware spotlights.

A spinning wheel that conjured colour and 3D from a monochrome tube, and a pen that turned the screen into a sketchpad and a piano: the Vectrex’s wildest hardware.

Tinted plastic as display hardware: how the Vectrex’s printed overlays carried colour, coded information and turned a monochrome tube into a theatre of light.

520ST to STE, TOS versions, Gotek and UltraSatan storage, SM124 and SC1224 monitors, a five-check buying checklist and hedged 2026 prices.

Two five-pin sockets on every ST rewired music production: Cubase, Notator and the sequencer revolution that started in a beige box.

The 1MB and 4MB carts turned the Saturn into the arcade-perfect fighting machine: how a slot in the back of the console built its proudest library.

Revisions 1.0 to 1.6, the clock capacitor that eats motherboards, hard-drive and softmod basics, Insignia’s Live revival, picture options and what the key games cost.

The Xbox was a subsidised PC in a walled garden, and its owners noticed: modchips, XBMC and the homebrew culture that reshaped what consoles became.

Forty buttons, three pedals and an eject button that deletes your save: the story of Capcom’s metre-wide mech cockpit, gaming’s most honourable excess.

How Microsoft’s enormous first gamepad happened, why it was better than the jokes, and how the most mocked controller ever made became a beloved one.

Recap first, then revisions, screens, power and the region-free library: the complete 2026 guide to buying a Game Gear that will outlive us all.