
Berzerk Vectrex Review: Chicken, Fight Like a Robot — in Silence
Stern’s maze shooter without its famous voice but with everything else: robot crossfire, electrified walls and Evil Otto, drawn in perfect vector light.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Stern’s maze shooter without its famous voice but with everything else: robot crossfire, electrified walls and Evil Otto, drawn in perfect vector light.

Cinematronics’ tank duel in a wireframe city: one shell at a time, a helicopter that ignores walls, and a two-player mode that turns a good port into a great one.

The game inside every Vectrex: an escalating Asteroids evolution with magnetic mines, fireballs and a minelayer, judged as the finest built-in game of its era.

Thalion shooters, French adventures, a sandbox pioneer and a dwarf in a haunted castle: ten superb ST games that grew in the famous titles’ shadow.

Calamus on the desk and an SM124 on the invoice: the ST’s professional life in DTP, word processing and small-business computing.

Open borders, sync scrolling and chip tunes that should not exist: how scene coders spent a decade finding the extra machine hidden in the ST.

Two 68000 machines, one playground divided: what each genuinely did better, and why the argument made both of them great.

Archer Maclean’s three-way karate tournament: sixteen moves, a points paddle and the purest competitive design on the machine.

Factor 5’s vast run-and-gun in full on the ST: huge levels, a hundred secrets and Huelsbeck driving the YM chip.

The newborn ST’s windowed space-trading adventure: haul cargo, walk planetside and pay off the uncle’s debt.