
Xbox Live: The Winter Online Gaming Grew Up
November 2002: broadband-only, one Gamertag, voice in every game. How Xbox Live’s launch invented the modern console platform in a single winter.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

November 2002: broadband-only, one Gamertag, voice in every game. How Xbox Live’s launch invented the modern console platform in a single winter.

A bounty hunter, a crossbow that fires wildlife and a frontier parable: the most original shooter-adventure on the original Xbox.

Double Fine’s summer camp of the mind: every level a personality, every joke load-bearing, in the lead and best console edition.

A wholly original wuxia world, stance-swapping kung fu combat and BioWare-grade twists in a focused twenty-hour epic.

Gentleman pirates, zeppelins and dogfights in a 1937 that never was: the Xbox’s most romantic game and an early Xbox Live flagship.

Criterion’s arcade racer perfected: Takedowns, Crash Mode and the finest risk economy in driving games, in its fastest, sharpest edition.

Ubisoft Montreal’s masterpiece in its definitive edition: dynamic darkness, a landmark co-op campaign and the versus mode nobody has ever matched.

Bethesda’s vast, strange, uncompromising RPG, substantially whole on a console: fog, loads and all, Vvardenfell remains a perfect world.

Smilebit’s ravishing dragon shooter: three morphing forms, Sega-grade difficulty and the Xbox’s most beautiful disc.

Smilebit’s cel-shaded Tokyo-to: bigger, faster and smoother than the Dreamcast original, with the greatest soundtrack gaming has produced.